AVATAR Initiative
October
2009
LSU
College of Art & Design Teams Up with CCT to Create High-Tech Science
Learning Device
Source: LSU School of Art
In one of the most
unique collaborative efforts on the LSU campus, students and faculty from the
College of Art & Design have teamed up with researchers in the CCT and the
LSU Department of Computer Science to produce a tangible interaction kiosk that
will help middle school students learn about science in a whole new way.
If "tangible interaction
kiosk" is too much of a mouthful, call it the science portal project. Either
way, it's a large console with a high-tech interface that allows multiple users
to simultaneously engage in learning through a variety of interactive media
tools. Thus far, the prototype that has been constructed is configured to teach
middle school students about science, but the basic concept can easily be
tailored for any user interested in any subject.
"This project is really
exciting because it brings the arts together with technology, working side by
side," said Rod Parker, director of the LSU School of Art. "It's really the
embodiment of the University's AVATAR initiative."
AVATAR — short for
Arts, Visualization, Advanced Technologies and Research — is a
multi-disciplinary hiring initiative that is designed to bring together several
academic departments in an effort to create a multi-disciplinary research and
teaching environment in the field of digital art.
The science portal
project certainly falls within the scope of the AVATAR mission. It's the result
of a joint effort between Parker and LSU Department of Computer Science
Assistant Professor Brygg Ullmer, who holds a joint faculty appointment with
the CCT. Together, the two have received two grants to further their collaboration
– one for $150,000 from the Louisiana Board of Regents, and the other for
$200,000 from the National Science Foundation.
While the Board of
Regents funding included relatively limited support for graphic and product
designers, the NSF grant is offering equal support for both Parker and Ullmer's
students. It charged Parker and Ullmer with finding ways of training their own
students to be skilled in both design and technology, and to better integrate
the skills and knowledge that come from both disciplines. The science portal
project offered a perfect example of that kind of cross-disciplinary
collaboration, so the team is using the NSF funding to continue their work
throughout the year.
Where it will lead is
anyone's guess, but Parker and Ullmer are enthusiastic. They see the science
portal project as just the first application of a new kind of richly physical
and visual interactive learning tool with unlimited possibilities. They're also
excited about the experience that LSU students both on the technology and the
design side of the project are coming away with as they work together in this
emerging field.
"Together, we're
training a generation of students who are able to see, think and act with the
perspectives of designers, scientists and technical engineers," Ullmer said.
"They will be comfortable spanning both ends of the arts and technology
spectrum, letting them stand out with skills second to none amidst today's new
digital economies."
LSU Takes Video Game Design Class to the Next Level
Source: wcet frontiers
Imagine
a college course where your assignments are to play, develop and test original
video games.
This
is an opportunity Louisiana State University (LSU) has offered since the fall
2007 semester in collaboration with University of Illinois at Chicago (UIC)
through the resources of the Louisiana Optical Network Initiative (LONI). LONI is a high-speed, fiber optic
network that connects computing resources among Louisiana's major research institutions.
LONI links the state to other networks, allowing for more collaboration for
research and education at higher speeds than previously possible.
Since
LONI's inception in 2004, Louisiana researchers have sought ways to use the
high-speed, fiber optic network for new educational opportunities. This class,
which students attend in real time via high-definition video streaming
broadcast from Chicago to Baton Rouge, is part of LSU's efforts to use new
technology to expand course offerings. Instead of being limited only to courses
offered at their particular university, faculty and students can use networks
like LONI to import or export courses from other locations.
Students
in the class learn core concepts to develop and design video games, from
storyline to character development to coding. The students form competing video
game companies and develop an original game as their final project. During the
final class, the students have a video game marathon in which a panel of
faculty, former game class winners and video game industry professionals from
both Baton Rouge and Chicago judge their work on several characteristics, using
LONI to see the games in real time at both locations.
For
more information on this story, please visit: http://wcet.informz.net/admin31/content/template.asp?sid=5411&ptid=55&brandid=4147&uid=-1&mi=466629
Games on social networking sites gaining popularity
Source: The Daily Reveille,
article by Matthew Barnridge
Increasing
numbers of students are logging on to their Facebook or MySpace accounts to
play new forms of games designed to run on social networking sites.
The
reactions are mixed, but the revenue dollars aren't — the social gaming
industry attracted an estimated $98 billion in 2008.
Companies
like Zynga, Social Gaming Network and Playfish have turned that added capital
into increased popularity. Zynga now claims 40 million people actively play
their games.
Many
students find themselves logging on to play the games, often at the expense of
their studies. For more
information on this article, please visit:
http://www.lsureveille.com/news/games-on-social-networking-sites-gaining-popularity-1.2027451
Colleges Offering Video Game Courses
Source: U.S.News & World
Report
KANSAS
CITY, Mo.—Menacing, metallic and mega-gun brandishing, the cyber super
soldier looms over Richard Fleming's desk. Not exactly stereotypical for a professor's office at
Johnson County Community College?
Well,
as the "Gears of War" crowd might say: "Eat boot! Suck pavement!
Get back into your hole!"
This
professor under the "Halo 3" figure teaches video game development.
So lock and load, zappers of Nazi zombies or the locust horde. All those hours
wearing out your thumbs in front of "Halo" or "Gears"
actually could mean a college degree and fast career path.
Before
you drop your joystick, remember a degree in video-game design is math and
science laden. Or it could involve serious art skills.
This
year, 254 of the nation's colleges and universities in 37 states have such
programs, up 27 percent over the year before. To read more, please click on the following link: http://www.usnews.com/science/articles/2009/10/16/colleges-offering-video-game-courses.html?PageNr=1&-C=
CCT is now on Twitter
CCT
has created a Twitter news feed for the center. If you have a Twitter account, you can follow the center at http://www.twitter.com/LSUCCT.
SC09
Registration
is now open for the Supercomputing 2009 Education Program at the conference in
Portland, which will take place November 14-17. Register or learn
more by clicking on the globe below.
Calling All Entries! Red Stick Seeks Films for 2010 "Best of the
Fest" Competition
Red Stick International
Animation Festival, the largest animation festival in the United States, is
seeking work from students, amateurs and professionals to consider for its
"Best of the Fest" competition.
The 6th
annual festival will take place May 12-15, 2010, in the downtown Baton Rouge
Arts District. The "Best of the Fest" competition is an annual part of festival
events, and Red Stick jurists award a "Red Baton" to the top work in each
category. Entries to "Best of the Fest" also are screened throughout the
festival for audiences to enjoy.
Participants can enter
work for the 2010 competition from Sept. 15, 2009 through Jan. 4, 2010. This
year, Red Stick International Animation Festival is seeking work in eight
categories:
There
is no entry fee for the competition, and participants can submit work in more
than one category. Beginning September 15, participants can register their work
online at www.redstickfestival.org
to enter the competition. After filling out the online registration form,
participants can send materials and inquiries to Red Stick International
Animation Festival – LSU, 216 Johnston Hall, Baton Rouge, LA, 70803.
The
festival received a record 435 entries from 45 countries for its 2009 Best of
the Fest competition.
Red
Stick is an annual event that highlights the intersections among art,
technology and computational science. Each year, the festival draws renowned
animators, video game developers and other digital media industry professionals
to Baton Rouge to host lectures, workshops and other events for aspiring
artists, programmers and entrepreneurs.
The
festival is sponsored by LSU in partnership with the Baton Rouge Area Chamber,
Baton Rouge Area Foundation, East Baton Rouge Parish Mayor-President's Office,
Louisiana Department of Culture, Recreation and Tourism, Louisiana Economic
Development and Baton Rouge Area Digital Industries Consortium.
For
more information on Red Stick 2009, please contact the festival office at 225-389-7182
or visit www.redstickfestival.org.
EA Games Competition
Enter your
game for a chance to win big with EA Games. For more details, go to indiegamechallenge.com.
AVATAR Sites