Summer 2007
Technologies: C, OpenGL, pthreads
This project's goal was to implement real-time image compression for UltraGrid, a
high definition (1080i) video conferencing application. I utilized Luc Renambont's
FastDXT library, in conjunction with
OpenGL fragment shaders to achieve this. The DXT compression reduced bandwidth requirements from
1.5 Gb/s to 250 Mb/s. A paper describing the work in detail will be available shortly.
Fall 2005 - Spring 2006
Technologies: C++, OpenGL
This project involved re-writing sections of the existing IsoView client, which depended on VTK to a pure
OpenGL implementation. The client allows for users to remotely connect to running Cactus simulations and
visuzalize their data in real-time.