About Me
I am a Ph.D student, currently working as an research assistant at LSU's Center for Computation and Technology. If you'd like to read more about my hobbies and interests, click here. To learn about my research and the great people I work with, keep reading!
Current Research - Cactus
My main research centers around Cactus, a distributed computing problem solving environment made available through the Center for Computation and Technology. I am working with Dr. Gabrielle Allen to extend Cactus' functionality so that Cactus users and programmers can easily make use of the SAGA API regardless of their programming language. My modules, or "thorns" as they are called in Cactus terminology, will automatically schedule jobs and file operations within the Cactus framework based on user-specifiable parameters. The SAGA API will assist in determining appropriate means of communication between systems.
While developing the Cactus-SAGA functionality, I have also been working towards modernizing and improving upon Dr. Allen's Spawner codes. With SAGA, spreading files and jobs across multiple grids should occur in a much smoother manner than before. In addition, I would like to add additional intelligence to Spawner so that the software itself can make decisions regarding optimal grid resources to allocate based on user-definable priorities.
Current Research - Viral Simulations
Dr. Shantenu Jha and I have been working on a web-accessible multiscale viral outbreak simulation. It allows end-users to easily run simulations and analyze data, and ties all of its data together with the use of SQL databases. Built with Turbogears, Python, Matplotlib, C, MySQL, the Google Maps API, and other technology, it's been an especially beneficial project in that I've received broad exposure to a wide range of software.
Currently, I am refining the model, hunting down bugs in the code, and improving the web interface while verifying the accuracy of the results.
Past Research - GPU-accelerated fluid solver
With the guidance of Dr. Jinghua Ge, I developed a GPU-accelerated fluid dynamics approximation which ran in realtime. Dr. Robert Kooima modified our source code to support the multitouch-enabled TacTile visualization platform, and the combined result was shown at SIGGRAPH 2010 as part of the TacTile demonstration.